
Crystal Defenders has now become the second game I own to have 100% Trophy completion.
The trickiest part of the game is working out the start for each level. Once you get the positioning right, and the correct choice of starting characters to lead you through the first 15 waves comfortably it’s pretty easy to start racking up cash to then blow out on ridiculous enforcements that can power you through the tougher bad guys. Apart from some Oversoul flying demon thing, that I could not stop, no other enemies got through.
Having done that, I then went back to the original Uncharted game, Uncharted: Drake’s Fortune. After the slick and dazzling wonder of the sequel, this first instalment did feel a little rough around the edges.

Astonishingly I’d only ever completed this game on Easy level! I got it relatively recently (as a result of hearing good preview buzz about the sequel and finding the first one was dirt cheap to pick up on Platinum) which accounts for that, and also accounts for why so much of the treasures and accomplishments for Trophies remain undone. Which also means the game is fertile ground for me to reap some more Trophies from.
I had a long session that took me to one in the morning where I managed to procure thirty treasures, playing the game through on Normal level. Picked up a few Trophies for Magnum kills and Headshots along the way, so I was really flying. I daren’t even entertain the thought of getting 100% for Uncharted: Drake’s Fortune though. . .

Compared to Uncharted: Among Thieves, the first game is a lot tougher. The baddies have an unerringly good aim and the bullets seem to hurt a lot more. And that’s on Normal level. Throw in less well-designed battle areas (particularly Level 4, but also some others) that often leave you scrabbling for cover and running out of bullets as more waves continue to approach and it’s even more evident how much of an improvement was made with the sequel.
I’ll press on, though. Like the Trophy-whore that I am fast becoming.

















