Monday, 24 October 2011

Road Of Devastation

The DLC for Dead Nation was released and being a big fan of the game, and seeing it came with a little set of trophies too, I was more than keen to get stuck in. Honestly, considering I had conquered the game with a Platinum trophy I figured this DLC would be some extra fun but I could handle it.

How wrong I was. Road Of Devastation is, make no mistake, truly for the hardcore Dead Nation gamer.



It’s a simple enough structure. Taking place in a kind of controlled testing environment, you step out and are confronted with three doors, three choices: do you choose the route for weapons & accessories, money & health or armour & high scores? Once you make your choice you will progress further to two more actual doors (so if you’d chosen the ‘weapons & accessories’ route you’ll then have to pick either weapons or accessories).

Progress through that stage and you wind up back at the beginning. Round 1 over. The door you previously picked is then closed for a round and you make your next choices. The enemies increase in strength and number, and so it goes, ever increasing difficulty, round after round.

I believe there are a total of 10 rounds in all, but I can’t confirm that because I’ve never made it that far. As I said, it’s hardcore.

And it’s not like I am being some total noob either. I have probably played the game as many times online, in co-op, as in solo, and it seems the game must have attracted decent players because everyone I’ve hooked up with has known what they’re doing. That still doesn’t stop it all going belly up when you find yourself locked in to a section that sees stacks of zombies and jumpers all piling in, overwhelming your miserable defences in alarmingly quick fashion.

When you die, that’s it. No restart points. No ‘lives’. No second chances.



I totally love it. The tactics in deciding which routes to go down are still ones I’m ticking over in my mind. The armour and score route is a nightmare section, though worth going through early on to get better armour to speed up movement and defences. After that it’s a matter of alternating between getting cash and getting weapons and accessories (the turret gun accessory is a must!).

So far I think I’ve got up to about round 7, both solo and online (in co-op the enemies are toughened up slightly to keep it challenging for two) but every now and then I keep going back to it to take another shot at the challenge. So far it always ends in devastation but, with perseverance and skill, and maybe a bit of luck, maybe I’ll see it through to Round 10 and find out what happens then!

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