Sunday, 23 October 2011

Taking The Castle

It’s only as I keep progressing through Resident Evil 4 do I keep getting reminded of just how many fantastic bits there are in it. As I go through some new door or enter a new area, my memory will be refreshed and I’ll recall the stuff that’s coming up. It’s certainly proving to be a larger game than I remember it was, and it’s so packed full of top class moments.

Thankfully the control scheme has stopped providing me with so much of a headache as it used to. I’m never going to be as quick on the draw and aiming as speedily as I did on the Wii, but I’m more than holding my own thank you very much.

So Leon, with Ashley in tow, moved into the castle for the next section of the game. Much of this part of the game deals in releasing enemies into tight spaces and forcing you to deal with them. The introduction of the flaming crossbow firing baddies certainly create their fair share of problems, but probably the most memorable creations are the Garridors. . .



I remember very vividly my first time journeying into that dank prison and having to contend with the blind Garridor and his razor sharp claws; me skulking around as quietly as I could and attempting to get a clear shot at its back. Experience has taught me that you want to go for high power shots, so I was hitting it with my rifle! A few shots are all it takes.

Of course, that’s not so bad when it’s just you and one Garridor. *Resident Evil 4* ups the stakes later on by sticking you in a small cage with one of them whilst baddies also drop in, as well as enemies firing at you from outside the cage. And then another section sees you dealing with two Garridors at the same time whilst, sure, baddies also occasionally turn up to make you make noise and reveal your positioning. Tough times!

But that’s just one such set piece amongst a whole wealth of set pieces in the large mid-section of the game. There’s the maze, for example, populated with wolves that may be hiding around every corner or running up behind you. . .



Or there’s the bit where you take control of Ashley for a little while, running around with just a torch to shine in dark places, no weapons, and the occasional clanking knight running after you. Yet that’s not as bad as the intense section when dealing with Salazar’s right-hand man, trapped in a tight room and needing to use liquid nitrogen against him.



First time I ever encountered him I ended up just continuously running away until I could escape the area. Experience has taught me that freezing him and then taking aim with a well-placed rocket launcher shot (as can be picked up for free in an earlier display case) takes him down with little fuss. Silver trophy for that, too!

There’s all these amazing ‘beats’ in the game, and there was still the riotous minecart ride, the bit where you enter a fiery steam room and two giant trolls rumble in (say goodbye to your ammo!). All this and more just in the mid-section castle bit, that then ends with a showdown with Salazar – although the irritating little child morphs into a disgusting beast to keep you on your toes.



Again, with experience I know it’s not too tough a fight. Dodge left and right on the upper level taking shots to expose his big eye and, once revealed, pull out a magnum and hit that thing full force as often as you can. He doesn’t last long using that method! And so it proved, and then I was off on a speedboat to the Island – the final stage of the game. There are Regenerators waiting for me there. . .

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