Thursday, 10 November 2011

Back To The City

Some spoilers for Deus Ex: Human Revolution coming up. I think I am perhaps past the midway point of the game, two-thirds complete, maybe. Hard to say. I’ve really no idea how long the thing is. But the most recent event to occur was my return to Hengsha, and the death of Faridah!



Easily this has been the game’s most brutal and effective moment, genuinely provoking an emotional response from me. After the helicopter crashed and she was left stranded but demanded I make my escape quick whilst the enemy approached her was valiant and heartwarming. But then to watch her execution as I travelled away in an elevator, dragged out onto her knees and shot in the head whilst spitting defiance, that was properly tough, cold, dramatic stuff.

I at first assumed there was nothing I could have done to save her, but now I am thinking there probably was and maybe that would have informed one of the game’s different endings. Ah well. There’s always another go.

It didn’t even occur to me to try and save her because I am still sticking to playing the game for both the Foxiest of Hounds trophy (never alert hostiles to my presence) and Pacifist trophy (never kill anyone). And I’ll be very disappointed if or when I get to the end to discover I haven’t fulfilled these achievements because it’s not been easy.

Having left Hengsha for the first time, I was went to the Picus offices, which became more of a pain than it initially appeared when the place was flooded with soldiers. The revelation that Eliza, the newsreader, was a hologram AI was a nice reveal though.



The following boss fight took me a few goes to get right. I got the impression there was probably a specific tactic I should have been employing that perhaps would have made the fight go easier. I had the general tactic of chasing the woman around, following her movements in the water, and stunning her, and then whilst she was stunned switching weapons and hitting her with some Revolver fire. That seemed to do the trick but probably there was a better way of handling it.

It was back to Chicago after that. I must confess that whilst I am just about following the plot it’s not particularly engaged me – in general I am on the lookout for my girlfriend again (tellingly I can’t even remember her name) whilst trying to work out whether or not this David Sarif fella is trustworthy whilst tracking this terrorist organisation. I kind of follow it, but the subtle nuances have been left by the wayside.

So it was that the helicopter crash on returning to China, and the subsequent slaughter of Faridah, has been the ‘highpoint’ purely because it was a more immediate event rather than the muted, talk-heavy exposition the game otherwise expects me to keep track with. I still can’t say it’s really grown on me, but it’s not a pain to play either. It is all starting to feel somewhat repetitive so I am hoping the end comes sooner rather than later since I’m not overly-keen on continuing with it for, say, another 10 hours or something.

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