Wednesday, 16 November 2011

System Crash

You know, Deus Ex: Human Revolution is sort of winning me round. Oh a lot of the niggles and moans I have remain; the frustrating repetition of sneaking around, the laborious chore of hacking, a main character that’s less than engaging. And yet for all that the atmosphere and style of the thing has kept me interested, and when I think back to all the things I’ve done in the game the memories feel vivid and varied.

Where am I up to? Well, I feel like I must be closing in on the final stages of the game. I defeated a third boss and found Megan, which ushered in a seismic plot twist and another really dramatic event.

SPOILERS abound here on in.

I am glad I left Hengsha. The place was even more of a chore to get around due to the alerted security presence all over the place. It meant just getting from one place to the other presented its own challenges, and involved various forays into the sewers. When the moment came for my character David Jenson to climb into a pod and see where he ended up I was pleased to be putting China behind me even though I was surely going to be headed someplace worse.

I’m not entirely sure where I ended up, actually. It appeared to be some kind of base where the kidnapped scientists were all being kept. I spent a lot of time wandering around that base, I can tell you! At first I’d managed to speak to a couple of the scientists and get a plan going for a major distraction without alerting many guards but, by the time I was trying to leave I had pretty much been around the whole place and knocked every guard unconscious.

It just makes travelling around easier!

I liked the part where I inserted a virus into a machine and then had to quickly find somewhere to hide before all the alerts sent guards and bots on the loose. (First time I was left utterly stuck – second time I got wise to it!) And so I found myself confronted with the third boss encounter.



With my augmentations all going fuzzy and him throwing flash grenades and stuff at me, it wasn’t proving easy to pick him off with my machine gun. So after a few deaths I took a different strategy, whipped out my grenade launcher and let him have it. I only had to dodge a couple of attacks because three direct hits later he was down.

I’d be lying if I said that didn’t feel good.

And so I finally caught up with Megan, though it was hardly the romantic or even emotional reunion I would have imagined. Turned out she was quite happy continuing her research, until she realised she was being played and there on screen I witnessed Hugh Darrow flick a switch that sent people with augmentations absolutely wild.

I don’t know how widespread that attack was – whether it was just people in the room or populations worldwide have all started going crazy. I saved my game there and ended my session. I am figuring there’s at least one more boss fight with the female terrorist, and surely a confrontation with Darrow yet to come. The game’s definitely got my interest in its plot twists and potential conclusions now – the only dampener to proceedings is the thought that I’ve got more hours skulking around behind things and hacking doors before I get there. . .

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