A little more time with Dead Island has allowed me to see more of what kind of game it is and what it’s all about. Something I underestimated was how fundamental the online co-op aspects of the game were, which serve to make the game a little more like an online RPG (a MORPG, rather than a MMORPG, since there’s a maximum of four players allowed). Prior to that realisation I was actually enjoying the game as it was.
Having secured the Lifeguard HQ I was into Chapter 2 and a wealth of sidequest missions that opened up. Setting about these, like getting engine parts, only resulted in meeting more people and setting up more sidequest encounters and it’s just branching out from there. I don’t really have a clear idea about what it is I do to progress the main game! For now I am content to just keep tackling sidequests.
I’ve met and defeated a couple of Brutes, and driven around in vehicles (good fun, that, and a nice way to explore the current sections of the Island I am aware of). I made it to a lighthouse, which serves as a second base to my Lifeguard HQ. All in all the initially inhospitable, lonely and dangerous world of the Island has actually turned into a place where I can explore and walk around reasonably leisurely, merrily dispatching the zombies with ease.

Not so long back zombie fights were something to really panic about – now they’re minor inconveniences most of the time, and worth doing to gain EXP.
However, all the while I had been playing with the online function switched off. With it switched on I realised my game then existed in a kind of parallel universe to other players. I’d get notifications that someone else was near where I was and, as such, I could then ‘hop’ into their universe and their game and play alongside them, whilst still completing my missions if I wanted to. And vice versa.
So whilst I’ve not spent a massive amount of time doing this I have had some time online with other people. Some of them just seemed to enjoy going around battering zombies with their cool weapons, whereas others seemed more interested in completing the same mission as me. I quite liked how it seemed I could hang around with them, or go off and complete a mission on my own. It’s not quite clear how we’re all supposed to know who is doing what mission, and how we all get on the same page and share the same goal, but I like the set-up so far.
Reading one of the loading screen messages that there are some areas of the Island that are too dangerous to try tackling alone seemed like an interesting proposition, too. So in future I expect I’ll play Dead Island with the online mode switched on and see how I feel about joining other games, and if other people want to join me then great!
Having secured the Lifeguard HQ I was into Chapter 2 and a wealth of sidequest missions that opened up. Setting about these, like getting engine parts, only resulted in meeting more people and setting up more sidequest encounters and it’s just branching out from there. I don’t really have a clear idea about what it is I do to progress the main game! For now I am content to just keep tackling sidequests.
I’ve met and defeated a couple of Brutes, and driven around in vehicles (good fun, that, and a nice way to explore the current sections of the Island I am aware of). I made it to a lighthouse, which serves as a second base to my Lifeguard HQ. All in all the initially inhospitable, lonely and dangerous world of the Island has actually turned into a place where I can explore and walk around reasonably leisurely, merrily dispatching the zombies with ease.

Not so long back zombie fights were something to really panic about – now they’re minor inconveniences most of the time, and worth doing to gain EXP.
However, all the while I had been playing with the online function switched off. With it switched on I realised my game then existed in a kind of parallel universe to other players. I’d get notifications that someone else was near where I was and, as such, I could then ‘hop’ into their universe and their game and play alongside them, whilst still completing my missions if I wanted to. And vice versa.
So whilst I’ve not spent a massive amount of time doing this I have had some time online with other people. Some of them just seemed to enjoy going around battering zombies with their cool weapons, whereas others seemed more interested in completing the same mission as me. I quite liked how it seemed I could hang around with them, or go off and complete a mission on my own. It’s not quite clear how we’re all supposed to know who is doing what mission, and how we all get on the same page and share the same goal, but I like the set-up so far.
Reading one of the loading screen messages that there are some areas of the Island that are too dangerous to try tackling alone seemed like an interesting proposition, too. So in future I expect I’ll play Dead Island with the online mode switched on and see how I feel about joining other games, and if other people want to join me then great!
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